Difference between revisions of "User:Ericb/Salframe.hxx"
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TOTOP_RESTOREWHENMIN->0x0001, TOTOP_FOREGROUNDTASK0->x0002, TOTOP_GRABFOCUS->0x0004, TOTOP_GRABFOCUS_ONLY ->0x0008, ENDEXTTEXTINPUT_COMPLETE->0x0001, ENDEXTTEXTINPUT_CANCEL->0x0002 | TOTOP_RESTOREWHENMIN->0x0001, TOTOP_FOREGROUNDTASK0->x0002, TOTOP_GRABFOCUS->0x0004, TOTOP_GRABFOCUS_ONLY ->0x0008, ENDEXTTEXTINPUT_COMPLETE->0x0001, ENDEXTTEXTINPUT_CANCEL->0x0002 | ||
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Y->0x0002, WIDTH->0x0004, HEIGHT->0x0008 | Y->0x0002, WIDTH->0x0004, HEIGHT->0x0008 | ||
+ | -------------------------------------------------------- | ||
+ | Methods | ||
+ | |||
+ | virtual SalGraphics* GetGraphics() = 0; | ||
+ | |||
+ | method acquiring pointer on Graphics | ||
+ | |||
+ | virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0; | ||
+ | releases graphics | ||
+ | test using DBG_ASSERT() | ||
+ | checks if graphic exist and is valid before releasing. If not errors will be sent. | ||
+ | |||
+ | virtual BOOL PostEvent( void* pData ) = 0; | ||
+ | sends event to X11 | ||
+ | |||
+ | virtual void SetTitle( const XubString& rTitle ) = 0; | ||
+ | sets WMN name (WMN = Window Manager's Name) | ||
+ | |||
+ | virtual void SetIcon( USHORT nIcon ) = 0; | ||
+ | sets icon size: | ||
+ | calculates max icon size, | ||
+ | then checks if gnome or KDE is running and sets icon accordingly | ||
+ | then plays around with WMH: Window Manager Hints (resize & Co) << to be corrected |
Revision as of 08:45, 16 February 2006
Defines types and styles for the frames
Defines macro for the System Abstraction Layer Frame Types :
TOTOP_RESTOREWHENMIN->0x0001, TOTOP_FOREGROUNDTASK0->x0002, TOTOP_GRABFOCUS->0x0004, TOTOP_GRABFOCUS_ONLY ->0x0008, ENDEXTTEXTINPUT_COMPLETE->0x0001, ENDEXTTEXTINPUT_CANCEL->0x0002
Defines marcro for the System Abstraction Layer Frame Style :
DEFAULT->0x00000001, MOVEABLE->0x00000002, SIZEABLE->0x00000004, CLOSEABLE->0x00000008 -no shadow effect on WindowsXP: NOSHADOW->0x00000010 -indicate tooltip windows, so they can always be topmost: TOOLTIP->0x00000020 -windows without windowmanager decoration, this typically only applies to floating windows: OWNERDRAWDECORATION->0x00000040 -dialogs: DIALOG->0x00000080 -system child window: CHILD->0x10000000 -floating window: FLOAT->0x20000000 -toolwindows should be painted with a smaller decoration: TOOLWINDOW->0x40000000 -the window containing the intro bitmap, aka splashscreen: INTRO->0x80000000
Defines macro for the Flags for System Abstraction Layer Frame Position and Size :
Y->0x0002, WIDTH->0x0004, HEIGHT->0x0008
Methods
virtual SalGraphics* GetGraphics() = 0;
method acquiring pointer on Graphics
virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
releases graphics test using DBG_ASSERT() checks if graphic exist and is valid before releasing. If not errors will be sent.
virtual BOOL PostEvent( void* pData ) = 0;
sends event to X11
virtual void SetTitle( const XubString& rTitle ) = 0;
sets WMN name (WMN = Window Manager's Name)
virtual void SetIcon( USHORT nIcon ) = 0;
sets icon size: calculates max icon size, then checks if gnome or KDE is running and sets icon accordingly then plays around with WMH: Window Manager Hints (resize & Co) << to be corrected