Difference between revisions of "Mac OS X Porting - AppleScript Support"

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--[[User:Msicotte|Msicotte]] 20:41, 12 June 2008 (CEST)
 
--[[User:Msicotte|Msicotte]] 20:41, 12 June 2008 (CEST)
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== Adding Support for AppleScript to the Scripting Framework ==
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This Apple Technote [http://developer.apple.com/qa/qa2001/qa1026.html] describes calling Applescript from C - a first step to adding AppleScript support to the scripting framework.  The example is Carbon - so not exactly what we want since Carbon is deprecated.
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--[[User:Msicotte|Msicotte]] 19:53, 28 June 2008 (CEST)

Revision as of 17:53, 28 June 2008

Feature Justification

AppleScript support is basic to a Mac OS X application. Supporting Applescript will have the additional benefit of allowing scripting using JavaScript, Ruby, Python, and Objective-C via the AppleScript Scripting Bridge [1]

Basic Support

In order to add Applescript support to OOo the following basic steps need to be accomplished.

1. Turn on scripting support - see Apple Documentation http://developer.apple.com/documentation/Cocoa/Conceptual/ScriptableCocoaApplications/SApps_implement/chapter_4_section_7.html#//apple_ref/doc/uid/20000037-1081046]
2. Create a "sdef" scripting definitions file and put it in the bundle
3. Design scriptable "helper" classes that implement the object hierarchy. [2]

Extending Support

Phase 1 - Define suites (object model) for OOo
Phase 2 - Implement a subset of the most useful objects
Phase 3 - Verify support for Standard and Text Suites
Phase 4 - Make the OOo uno model AppleScript-able

--Msicotte 20:41, 12 June 2008 (CEST)

Adding Support for AppleScript to the Scripting Framework

This Apple Technote [3] describes calling Applescript from C - a first step to adding AppleScript support to the scripting framework. The example is Carbon - so not exactly what we want since Carbon is deprecated.

--Msicotte 19:53, 28 June 2008 (CEST)

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