Difference between revisions of "User:Pdefilippis"
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===How did I become an OOo developer?=== | ===How did I become an OOo developer?=== | ||
I first joined the Mac OS X porting team as a member of the Google Summer of Code 2006 program. I spent my Summer learning about OOo' source code and VCL in particular. I was able to add the Fullscreen capability and worked on some geometrical shapes representation. After the end of the program I decided to keep contributing for two reasons. First it is very interesting and it gives me the opportunity of acquiring a valuable experience. Second it wouldn't have made sense to just stop after spending a lot of time learning the structure of VCL, the features of the Carbon API and how to use them. | I first joined the Mac OS X porting team as a member of the Google Summer of Code 2006 program. I spent my Summer learning about OOo' source code and VCL in particular. I was able to add the Fullscreen capability and worked on some geometrical shapes representation. After the end of the program I decided to keep contributing for two reasons. First it is very interesting and it gives me the opportunity of acquiring a valuable experience. Second it wouldn't have made sense to just stop after spending a lot of time learning the structure of VCL, the features of the Carbon API and how to use them. | ||
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Revision as of 15:26, 13 September 2006
Developer ID
- Name: Pierre de Filippis
- User ID: pdefilippis
- Blog: http://aliscafo.blogspot.com/
- Website: http://www.aliscafo.com/
- IRC Nickname: aliscafo
- E-mail: aliscafo@gmail.com
Current Work
I am working on the implementation of native controls for the native Mac OS X version of OpenOffice.org.
Articles
- Intro To Mac Porting
- Native Controls
- Working of an article about creating scrollbars with HITheme and Appearance Manager
How did I become an OOo developer?
I first joined the Mac OS X porting team as a member of the Google Summer of Code 2006 program. I spent my Summer learning about OOo' source code and VCL in particular. I was able to add the Fullscreen capability and worked on some geometrical shapes representation. After the end of the program I decided to keep contributing for two reasons. First it is very interesting and it gives me the opportunity of acquiring a valuable experience. Second it wouldn't have made sense to just stop after spending a lot of time learning the structure of VCL, the features of the Carbon API and how to use them.