Difference between revisions of "Uno/Cpp/Snippet/Object Lifecycle"

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m (Extract from Cpp Uno introduction)
 
m
Line 1: Line 1:
<code>[cpp]
+
<source lang="cpp">
 
using namespace ::com::sun::star::uno;
 
using namespace ::com::sun::star::uno;
  
Line 12: Line 12:
 
     // release does a delete this, the object is destroyed;
 
     // release does a delete this, the object is destroyed;
 
}
 
}
</code>
+
</source>
 
<noinclude>[[Category:Snippet]][[Category:Uno]][[Category:Cpp]][[Category:Uno:Cpp:Snippet]]</noinclude>
 
<noinclude>[[Category:Snippet]][[Category:Uno]][[Category:Cpp]][[Category:Uno:Cpp:Snippet]]</noinclude>
 
cppu::OWeakObject is a very simple uno-object, that is often used as a base class for other UNO-objects, as explained below. Here it is only important to know, that it correctly implements XInterface. The above code has no resource leak, it is perfectly OK (though certainly not very useful).
 
cppu::OWeakObject is a very simple uno-object, that is often used as a base class for other UNO-objects, as explained below. Here it is only important to know, that it correctly implements XInterface. The above code has no resource leak, it is perfectly OK (though certainly not very useful).

Revision as of 17:40, 23 February 2008

using namespace ::com::sun::star::uno;
 
{
    // refcount of pSimpleUnoObject is zero
    OWeakObject *pSimpleUnoObject = new ::cppu::OWeakObject();
 
    // ctor calls acquire, increases refcount
    Reference< XInterface > reference( (XInterface *) pSimpleUnoObject );
 
    // destructor of reference calls release, refcount drops to zero,
    // release does a delete this, the object is destroyed;
}

cppu::OWeakObject is a very simple uno-object, that is often used as a base class for other UNO-objects, as explained below. Here it is only important to know, that it correctly implements XInterface. The above code has no resource leak, it is perfectly OK (though certainly not very useful).

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