Going further with Dialog and Component

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In the previous chapter we use and program only two kinds of control in our dialog. We intend in this chapter to further and use a lot of control and then see how things work in this area. You cannot read this chapter befor reading the previous one.

We begin again with our counter.

Counter with Numeric Field

When we have designed the dialog working with our counter, we have take two text controls for our numeric data. Because text controls are often used our preceding example is important, but it's time now to improve our design and use a numeric field control. Because the dialog aspect is unchanged we don't provide a snapshot of the dialog.

Have a look at com.sun.star.awt.XNumericField interface and see what can be done with this interface : only getvalue and setValue will be used in this section, but you can play with other methods. We provide only the callHandlerMethod function method in the listing below (see the previous chapter and also the corresponding com.sun.star.awt.XDialogEventHandler interface). The corresponding code is as follows.

// Listing 1
// c++
sal_Bool SAL_CALL MyCounterImpl::callHandlerMethod(const Reference< XDialog >& xDialog,const Any& EventObject,const OUString & MethodName ) throw(WrappedTargetException, RuntimeException ){
  if (MethodName.equalsAscii("foo1")){//increment
	increment();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo2")){//decrement
	decrement();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo3")){ //setCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField1"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	setCount((sal_Int32)xNumericField->getValue());
	return sal_True;  
  } 
  if (MethodName.equalsAscii("foo4")){ //getCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField2"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	xNumericField->setValue(getCount());
	return sal_True;
   }
  return sal_False;
}

There is no need to go into this listing in full detail here. We turn now to another interesting example of control : the radio button.

Using Radio buttons

An option button control com.sun.star.awt.UnoControlRadioButton is a simple switch with two states, that is selected by the user. Usually option buttons are used in groups to display several options, that the user may select. While option buttons and check boxes seem to be similar, selecting one option button deselects all the other option buttons in the same group.

We want use radio button to select the increment or decrement (between 1, 5 and 10). Here is a snapshot of our dialog :

Our Second Counter Dialog

where you see a decrement or increment of value five is selected.

For this problem the com.sun.star.awt.XRadioButton interface is your friend. We intend to provide two solutions for this example. We begin with a solution which use only the four methods of the counter.

A simple solution

This solution keeps the four previous methods managed by callHandlerMethod() named "foo1", "foo2", .. "foo4" of the com.sun.star.awt.XDialogEventHandler interface. To put it differently no new event is managed by the dialog. We present now the corresponding code, and again with only the callHandlerMethod. Have a look at the previous chapter if you want to remember you how it works.

// Listing 2
// C++
sal_Bool SAL_CALL MyCounterImpl::callHandlerMethod(const Reference< XDialog >& xDialog,const Any& EventObject,const OUString & MethodName ) throw(WrappedTargetException, RuntimeException ){
  if (MethodName.equalsAscii("foo1")){//increment
        Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton1"));
	Reference< XRadioButton > xRadioButton(xControl,UNO_QUERY);
	if (xRadioButton->getState())  m_nDelta=1;
	xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton2"));
	Reference< XRadioButton > xRadioButton2(xControl,UNO_QUERY);
	if (xRadioButton2->getState())  m_nDelta=5;
	xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton3"));
	Reference< XRadioButton > xRadioButton3(xControl,UNO_QUERY);
	if (xRadioButton3->getState())  m_nDelta=10;
	increment();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo2")){//decrement
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton1"));
	Reference< XRadioButton > xRadioButton(xControl,UNO_QUERY);
	if (xRadioButton->getState())  m_nDelta=1;
	xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton2"));
	Reference< XRadioButton > xRadioButton2(xControl,UNO_QUERY);
	if (xRadioButton2->getState())  m_nDelta=5;
	xControl=xControlContainer->getControl(OUString::createFromAscii("OptionButton3"));
	Reference< XRadioButton > xRadioButton3(xControl,UNO_QUERY);
	if (xRadioButton3->getState())  m_nDelta=10;
	decrement();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo3")){ //setCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField1"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	setCount((sal_Int32)xNumericField->getValue());
	return sal_True;  
  } 
  if (MethodName.equalsAscii("foo4")){ //getCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField2"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	xNumericField->setValue(getCount());
	return sal_True;
   }
  return sal_False;
}

As you can see only increment() and decrement() methods are looking for the radiobutton which is set. The corresponding code is completely similar and it would be beter to put it in a function. No event is fired when setting or cleared a radio button in this example. But it is possible to call a method when status is changed : note in this case, you have to provide a method for every buttons. Let's us now examine this second solution.

Managing Radio Buttons Events

Every times a user set or clear a radio button a method is fired : you have to edit the corresponding property of your option button. That means you have to manage an event when clicking with mouse button (see again Developer's Guide). Because there are three radio buttons we have to add three methods. We see this kind of solution could become too complex while the number of button is increasing.

The code is as follows :

// C++
// Listing 3
sal_Bool SAL_CALL MyCounterImpl::callHandlerMethod(const Reference< XDialog >& xDialog,const Any& EventObject,const OUString & MethodName ) throw(WrappedTargetException, RuntimeException ){
  if (MethodName.equalsAscii("foo1")){//increment
	increment();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo2")){//decrement
	decrement();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo3")){ //setCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField1"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	setCount((sal_Int32)xNumericField->getValue());
	return sal_True;  
  } 
  if (MethodName.equalsAscii("foo4")){ //getCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField2"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	xNumericField->setValue(getCount());
	return sal_True;
   }
   if (MethodName.equalsAscii("foo5")){ //incr/decr +/-1
	if (m_nDelta!=1) m_nDelta=1;
	return sal_True;
   }
   if (MethodName.equalsAscii("foo6")){ //incr/decr +/-5
	if (m_nDelta!=5) m_nDelta=5;
	return sal_True;
   }
   if (MethodName.equalsAscii("foo7")){ //incr/decr +/-10
	if (m_nDelta!=10) m_nDelta=10;
	return sal_True;
   }
  return sal_False;
}

This code is working without reading the state of the radio button but I cannot certify it could be the case in any situation you will encounter. Note that we have already provided a code to access to the state of a radio button in the previous section.

Using a listbox in a dialog

In this section, we replace the radio button control with a list box. Have a look in com.sun.star.awt.XListBox inteface. We only use the getSelectedItemPos() method in the following code.

// XDialogEventHandler implementation
// C++
// Listing 4
sal_Bool SAL_CALL MyCounterImpl::callHandlerMethod(const Reference< XDialog >& xDialog,const Any& EventObject,const OUString & MethodName ) throw(WrappedTargetException, RuntimeException ){
  if (MethodName.equalsAscii("foo1")){//increment
        Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("ListBox1"));
	Reference< XListBox > xListBox(xControl,UNO_QUERY);
	switch (xListBox->getSelectedItemPos()){
	case 0:  m_nDelta=1;break;
	case 1:  m_nDelta=5;break;
	case 2:  m_nDelta=10;break;
	}
	increment();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo2")){//decrement
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("ListBox1"));
	Reference< XListBox > xListBox(xControl,UNO_QUERY);
	switch (xListBox->getSelectedItemPos()){
	case 0:  m_nDelta=1;break;
	case 1:  m_nDelta=5;break;
	case 2:  m_nDelta=10;break;
	}
	decrement();
	return sal_True;
  }
  if (MethodName.equalsAscii("foo3")){ //setCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField1"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	setCount((sal_Int32)xNumericField->getValue());
	return sal_True;  
  } 
  if (MethodName.equalsAscii("foo4")){ //getCount
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("NumericField2"));
	Reference< XNumericField > xNumericField(xControl,UNO_QUERY);
	xNumericField->setValue(getCount());
	return sal_True;
   }
  return sal_False;
}

which yields the dialog below :

Our Third Counter Dialog

Multi-Page Dialog

The multi-page dialog with OOoBasic is tackled here. Our goal is to use a multipage dialiog with our counter and see how it works. Our second page will be very similar as the simple dialog we have already encountered and the first one manage increment step. The great difference is we have to manage more buttons, particularly the "cancel", "<<previous", "next>>" and "OK" buttons. Because I never make multi-page dialog working before writing this section, I begin with the corresponding OOoBasic program. Template:Documentation/Note

OOoBasic program

We first give the OOoBasic program. The first part after the main is correponding to the Counter, and the seond part is corresponding to the next previous (Step) management. This management is realized with two Sub :

  • "cmdPrev_Initiated" sub,
  • "cmdNext_Initiated" sub.

When you are in Step=1 the previous button is disabled while in the Step=2 the next button has to be disabled.

REM  *****  BASIC  *****
'Listing 5
Dim Dlg As Object
Dim Count As integer 
Dim IncrDecr As integer
 
Sub Main
  DialogLibraries.LoadLibrary("Standard")
  Dlg = CreateUnoDialog(DialogLibraries.Standard.Dialog2)
'Because of Multi-page don't forget to manage Step :
  Dlg.Model.Step=1
  Dlg.Execute()
  Dlg.dispose()
End Sub
 
'Our counter begins here <-----------
Sub Increment
  Count = Count + IncrDecr
End Sub
 
Sub Decrement
  Count = Count - IncrDecr
End Sub    
 
Sub getCount
   Dim oNumericField
   oNumericField = Dlg.getControl("NumericField2")
   oNumericField.Value = Count
End Sub
 
Sub setCount
   Dim oNumericField
   oNumericField = Dlg.getControl("NumericField1")
   Count = oNumericField.Value
End Sub
' Our Counter ends here <------------
 
Sub cmdNext_Initiated
   Dim cmdNext As Object
   Dim cmdPrev As Object
   cmdPrev = Dlg.getControl("cmdPrev")
   'inspect(cmdPrev)
   cmdNext = Dlg.getControl("cmdNext")
   cmdPrev.Model.Enabled = Not cmdPrev.Model.Enabled
   cmdNext.Model.Enabled = False
   'if Next update IncrDecr
   If Dlg.Model.Step = 1 Then
     If Dlg.getControl("OptionButton1").State Then
       IncrDecr = 1
     End If
     If Dlg.getControl("OptionButton2").State Then
       IncrDecr = 5
     End If
     If Dlg.getControl("OptionButton3").State Then
       IncrDecr = 10
     End If    
   End If
   Dlg.Model.Step = Dlg.Model.Step + 1 
End Sub
 
Sub cmdPrev_Initiated
   Dim cmdNext As Object
   Dim cmdPrev As Object
   cmdPrev = Dlg.getControl("cmdPrev")
   cmdNext = Dlg.getControl("cmdNext")
   cmdPrev.Model.Enabled = False
   cmdNext.Model.Enabled = True
   Dlg.Model.Step = Dlg.Model.Step - 1 
End Sub

Note also that the radio buttons are checked only when clicking on the Next button in Step 1. The dialog then changes its appearance as follows:

Page 1 (Step 1 in OOoBasic code)

where you see "<<Previous" button disabled and

Page 2 (Step 2 in OOoBasic code)

where you see "Next>>" button is disabled.

C++ program

Our goal in this section is to reuse the previous multi-page dialog but with C++.

Documentation caution.png This section is under construction. The C++ code is not checked.
sal_Bool SAL_CALL MyCounterImpl::callHandlerMethod(const Reference< XDialog >& xDialog,const Any& EventObject,const OUString & MethodName ) throw(WrappedTargetException, RuntimeException ){
//...
  if (MethodName.equalsAscii("cmdPrev_Initiated")){//<<Previous
// xDialog is a parameter
	Reference< XControlContainer > xControlContainer(xDialog,UNO_QUERY);
	Reference< XControl > xControl=xControlContainer->getControl(OUString::createFromAscii("cmdPrev"));
//com.sun.star.awt.XConrolModel
	Reference< XControlModel> xControlModel= xContol->getModel();
	Any any;
// possible probleme ici ... parcqu'en fait entre parentheses type any
	if (xControlModel->getPropertyValue(OUString::createFromAscii("Enabled")){
		any <<= sal_False;
		xControlModel->setPropertyValue(OUString::createFromAscii("Enabled"),any);
	} else {
		any <<= sal_True;
		xControlModel->setPropertyValue(OUString::createFromAscii("Enabled"),any);
	}
	xControl=xControlContainer->getControl(OUString::createFromAscii("cmdNext"));
	xControlModel= xContol->getModel();
	if (xControlModel->getPropertyValue(OUString::createFromAscii("Enabled")){
		any <<= sal_False;
		xControlModel->setPropertyValue(OUString::createFromAscii("Enabled"),any);
	} else {
		any <<= sal_True;
		xControlModel->setPropertyValue(OUString::createFromAscii("Enabled"),any);
	}
	sal_Int32 step;
	step <<= xControlModel->getPropertyValue(OUString::createFromAscii("Step"))
	step--;
	any <<= step;
	xControlModel->setPropertyValue(OUString::createFromAscii("Step"),any)
  	return salTrue;
  }

Tracing our Counter in a Document

We turn now to other examples where we leave our Counter only because it's too simple.

The New Tree Control

The New Tree Contol is tackled here but the corresponding article is under construction. Frankly speaking I am not satisfied with this control at the moment : the problem for me is the selection wich doesn't work properly in my opinion. The second problem is if your tree has to be dynamic, you have to use event listener : the events managment corresponding to this control are too simple.

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