Difference between revisions of "Effort/Revise OOo Multi-Threading"

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Revision as of 15:36, 28 June 2006

Status: in progress
type: effort

Cleaning up OOo Multi Threading

More or less frequently people complain about OOo in respect to multi threading. Either because it is complicated to implement a service, or that there is only few documentation, or that the UNO API is not thread safe, or that it does not scale etc.

Mission

The OOo Threading Effort attempts to clean-up OOos threading model (how to use threads) and to implement a Basic Threading architecture (where and when to use threads), providing an overview and documentation of the threads used in OOo. Further improvement is planned to be implemented in another effort, eventually leading to an Advanced Threading architecture.

Time Frame

Current understanding of the topic lets us think, that the changes of OOo on behalf of the threading clean up effort are going to be integrated into some of the next updates and will probably mostly be finished until mid 2006.

Efforts&Tasks

The below list of efforts and tasks shows what needs to be done.
Title State
Collect Status of OOo Threading finished
Define Goals for OOo Threading Model/Architecture finished
Define OOo Threading Model finished
Implement OOo Threading Model in progress
Specify Threading Architecture in progress
Implement Basic Threading Architecture in progress
Remove Old Threading Constructs (SolarMutex, vcl::ThreadExecutor) open

Integration Chunks

Title Content State
Asynchronous Dialogs Async_Dialogs open
Extended Binary UNO Threading Model open
Extended C++ UNO Threading Model open
Thread Transparent VCL Effort/Making_VCL_Thread_Transparent open
New UNO Threading Architecture open
New OOo Threading Architecture Effort/Implement Basic Threading Architecture open
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