Difference between revisions of "Effort/Revise OOo Multi-Threading"

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| in progress || [[Spec/Threading Model | Define OOo Threading Model]]
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| in progress || [[Uno/Effort/Creating the Uno Threading Framework | Implement OOo Threading Model]]
 
| in progress || [[Uno/Effort/Creating the Uno Threading Framework | Implement OOo Threading Model]]

Revision as of 09:11, 12 June 2006

[1], [2]

Status: in progress

Cleaning up OOo Multi Threading

More or less frequently people complain about OOo in respect to multi threading. Either because it is complicated to implement a service, or that there is only few documentation, or that the UNO API is not thread safe, or that it does not scale etc.

Goal
The OOo Threading Effort attempts to clean-up OOos threading model (how to use threads) and to implement a Basic Threading architecture (where and when to use threads), providing an overview and documentation of the threads used in OOo. Further improvement is planned to be implemented in another effort, eventually leading to an Advanced Threading architecture.
Time Frame
Current understanding of the topic lets us think, that the changes of OOo on behalf of the threading clean up effort are going to be integrated into some of the next updates and will probably mostly be finished until mid 2006.
Efforts&Tasks
The below list of efforts and tasks shows what needs to be done.
State Task
finished Collect Status of OOo Threading
finished Define Goals for OOo Threading Model/Architecture
finished Define OOo Threading Model
in progress Implement OOo Threading Model
in progress Specify Threading Architecture
in progress Implement Basic Threading Architecture
open Remove Old Threading Constructs (SolarMutex, vcl::ThreadExecutor)
Integration Chunks
Title Content State
Asynchronous Dialogs Async_Dialogs open
Extended Binary UNO Threading Model open
Extended C++ UNO Threading Model open
Thread Transparent VCL Effort/Making_VCL_Thread_Transparent open
New UNO Threading Architecture open
New OOo Threading Architecture Threading Architecture open
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