|
|
Line 1: |
Line 1: |
− | {{Documentation/DevGuide/ProUNOTOC
| + | this article is moved to [[Documentation/DevGuide/ProUNO/Professional_UNO]] |
− | |ShowPrevNext=block
| + | |
− | |PrevPage=Documentation/DevGuide/FirstSteps/Creating Text, Tables and Drawing Shapes
| + | |
− | |NextPage=Documentation/DevGuide/ProUNO/Introduction
| + | |
− | }}
| + | |
− | This chapter provides in-depth information about UNO and the use of UNO in various programming languages. There are four sections:
| + | |
− | | + | |
− | * The Professional UNO - [[Documentation/DevGuide/ProUNO/Introduction|Introduction]] gives an outline of the UNO architecture.
| + | |
− | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/API Concepts|API Concepts]] supplies background information on the API reference.
| + | |
− | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/UNO Concepts|UNO Concepts]] describes the mechanics of UNO, i.e. it shows how UNO objects connect and communicate with each other.
| + | |
− | * The section Professional UNO - [[Documentation/DevGuide/ProUNO/UNO Language Bindings|UNO Language Bindings]] elaborates on the use of UNO from Java, C++, {{PRODUCTNAME}} Basic, COM automation, and CLI.
| + | |
− | | + | |
− | {{PDL1}}
| + | |
− | [[Category: Professional UNO]]
| + | |
Revision as of 12:29, 1 November 2007
this article is moved to Documentation/DevGuide/ProUNO/Professional_UNO