User:Regina/MYDrafts4
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Problems With Angle Definitions in ODF1.2
Coordinate System
There are two common ways to orientate a Cartesian coordinate system
mathematical orientation | Bild |
screen orientation | Bild |
Only when the orientation is determined, terms like "clockwise" are unambigious. Such orientation rule is missing in ODF 1.2.
Suggestion:
If a rule refers to a two-dimensional coordinate system, a Cartesian coordinate system in screen orientation [see figure ##] is used. The directions "clockwise", "counter clockwise", and the edge descriptions "left", "top", "right" and "button" are accordingly defined as shown in figures [##] to [##].
clockwise | Bild |
counter clockwise | Bild |
left, top, right, bottom | Bild |
Angles in Attribute draw:transform
These suggestions are all about section 19.228.
Original | Problems and Suggestions |
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The whole original text is very near to SVG section 7, but a reference is missing. | |
matrix(<a> <c> <d> <e> <f>)</tt>, specifies a transformation in the form of a transformation matrix of six values. <tt>"</tt>The values describe... | No problems, but the quotation mark before 'The values' has to be removed. |
<tt>rotate(<rotate-angle>)</tt>, specifies a rotation by <tt><rotate-angle></tt> degrees about the origin of the shapes coordinate system. | The orientation of the rotation is missing. I suggest not to use "clockwise" but to define it by an equivalent matrix.
Suggestion: The value <tt>rotate(a)</tt> is equivalent to the value <tt>matrix( cos(a) sin(a) −sin(a) cos(a) 0 0)</tt>. |